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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-09 13:02:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-09 13:02:09 +0000
commit62fd9391bbfde47177fb36434d9664e47f4cf656 (patch)
tree83c1361b41bac431f8dbddb92859fb28e76455a5 /game/terrain.cpp
parentBig of validation on getSurface (diff)
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Initial commit setting terrain during network construction
This is all in the wrong place, it shouldn't be part of the network interface.
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 39aa99a..c834379 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -77,7 +77,9 @@ Terrain::render(const SceneShader & shader) const
{
shader.landmass.use();
grass->bind();
+ // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
meshes.apply(&Mesh::Draw);
+ // glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void