From 62fd9391bbfde47177fb36434d9664e47f4cf656 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 9 Feb 2025 13:02:09 +0000 Subject: Initial commit setting terrain during network construction This is all in the wrong place, it shouldn't be part of the network interface. --- game/terrain.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index 39aa99a..c834379 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -77,7 +77,9 @@ Terrain::render(const SceneShader & shader) const { shader.landmass.use(); grass->bind(); + // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); meshes.apply(&Mesh::Draw); + // glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } void -- cgit v1.2.3