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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/terrain.cpp
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 3a35c42..911a541 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -6,7 +6,7 @@
#include <cache.h>
#include <cstddef>
#include <filesystem>
-#include <gfx/gl/shader.h>
+#include <gfx/gl/sceneShader.h>
#include <gfx/image.h>
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
@@ -83,13 +83,13 @@ Terrain::tick(TickDuration dur)
}
void
-Terrain::render(const Shader & shader) const
+Terrain::render(const SceneShader & shader) const
{
- shader.setModel(Location {}, Shader::Program::LandMass);
+ shader.setModel(Location {}, SceneShader::Program::LandMass);
grass->bind();
meshes.apply(&Mesh::Draw);
- shader.setModel(Location {}, Shader::Program::Water);
+ shader.setModel(Location {}, SceneShader::Program::Water);
shader.setUniform("waves", {waveCycle, 0, 0});
water->bind();
meshes.apply(&Mesh::Draw);