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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 00:15:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 00:15:11 +0000
commit1e7e08f72f2b9abf8bf2e751f4255c177e1c1ca0 (patch)
tree14a4ad1ab28ae51ca21af0422506369f116b21cd /game/terrain.cpp
parentMesh split, bogeys follow rails. (diff)
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Create smoother terrain
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 1ec5074..83116fc 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -39,22 +39,25 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex
// Add hills
std::mt19937 gen(std::random_device {}());
std::uniform_int_distribution<> rpos(2, size - 2);
- std::uniform_int_distribution<> rsize(10, 20);
+ std::uniform_int_distribution<> rsize(10, 30);
std::uniform_int_distribution<> rheight(1, 3);
for (int h = 0; h < 500;) {
const glm::ivec2 hpos {rpos(gen), rpos(gen)};
const glm::ivec2 hsize {rsize(gen), rsize(gen)};
if (const auto lim1 = hpos - hsize; lim1.x > 0 && lim1.y > 0) {
if (const auto lim2 = hpos + hsize; lim2.x < size && lim2.y < size) {
- auto height {rheight(gen)};
+ const float height = rheight(gen);
const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y};
for (auto z = lim1.y; z < lim2.y; z += 1) {
for (auto x = lim1.x; x < lim2.x; x += 1) {
const auto dist {hpos - glm::ivec2 {x, z}};
const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y};
- if ((pow(x - hpos.x, 2) / pow(hsize.x, 2)) + (pow(z - hpos.y, 2) / pow(hsize.y, 2)) <= 1.0) {
+ const auto out {
+ (pow(x - hpos.x, 2) / pow(hsize.x, 2)) + (pow(z - hpos.y, 2) / pow(hsize.y, 2))};
+ if (out <= 1.0) {
auto & vertex = vertices[x + (z * size)];
- vertex.pos.y += height;
+ const auto m {1.F / (7.F * out - 8.F) + 1.F};
+ vertex.pos.y += height * m;
}
}
}