Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Include foliage yaw rotation in vertex, pass through instead of whole model r... | Dan Goodliffe | 2024-10-10 |
* | Add a foliage vertex array for just the location data | Dan Goodliffe | 2024-08-26 |
* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |