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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:33:54 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:33:54 +0100 |
commit | e428f2145ac3b05345d42e3518a22d429ad0970e (patch) | |
tree | e5b7cf88e9978413ff701467242a43ac4d83bdd3 /game/scenary/foliage.h | |
parent | operator* collection helper reserves target space when possible (diff) | |
download | ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.tar.bz2 ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.tar.xz ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.zip |
Add the plant/foliage game item concepts
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h new file mode 100644 index 0000000..229bccb --- /dev/null +++ b/game/scenary/foliage.h @@ -0,0 +1,21 @@ +#pragma once + +#include "assetFactory/asset.h" + +class SceneShader; +class ShadowMapper; +class Location; + +class Foliage : public Asset, public StdTypeDefs<Foliage> { + Mesh::Ptr bodyMesh; + std::shared_ptr<Texture> texture; + +public: + void render(const SceneShader &, const Location &) const; + void shadows(const ShadowMapper &, const Location &) const; + +protected: + friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>; + bool persist(Persistence::PersistenceStore & store) override; + void postLoad() override; +}; |