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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
commit439630ae86b01b714574335d4dd2e583f724dba3 (patch)
tree719374873dad863c4a71c741ed74f143bc52b089 /game/scenary/foliage.h
parentFix stencil shadow depth offset (diff)
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Include foliage yaw rotation in vertex, pass through instead of whole model rotation matrix
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 824a644..5da63f0 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -17,7 +17,12 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instancePointVAO;
public:
- using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
+ struct LocationVertex {
+ glm::mat3 rotation;
+ float yaw;
+ GlobalPosition3D position;
+ };
+
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;