summaryrefslogtreecommitdiff
path: root/game/scenary/foliage.cpp
Commit message (Expand)AuthorAge
* Reuse vertex array objects for common structures with DSADan Goodliffe2026-03-11
* Sprinkling of glDebugScope in assets and render partsDan Goodliffe2026-03-11
* Move all low level texture operations to DSA helpers in glTextureDan Goodliffe2026-03-08
* Fix naming violations in MeshDan Goodliffe2026-03-07
* Add glVertexArray useBufferDan Goodliffe2026-03-07
* Don't create and then replace shadow and billboard texturesDan Goodliffe2026-03-07
* Replace glContainer with glAllocatorDan Goodliffe2026-03-07
* Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versionsDan Goodliffe2026-03-06
* Update stencils and billboards less oftenDan Goodliffe2026-03-04
* Calculate an appropriate billboardSize and useMeshClipDistDan Goodliffe2026-03-02
* Wrap up some low level texture operations in glTexture classDan Goodliffe2026-03-02
* Billboard foliageDan Goodliffe2026-02-28
* Add Asset interface to create an arbitrarily placed instanceDan Goodliffe2025-04-07
* Pass a Frustum to shadow renderersDan Goodliffe2025-03-11
* Pass frustum into render functionsDan Goodliffe2025-03-07
* Don't dump stencil textureDan Goodliffe2024-10-10
* Include foliage yaw rotation in vertex, pass through instead of whole model r...Dan Goodliffe2024-10-10
* Update stencil texture to 2d arrayDan Goodliffe2024-09-02
* Use billboard shadows for foliageDan Goodliffe2024-08-28
* Add a foliage vertex array for just the location dataDan Goodliffe2024-08-26
* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10