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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:33:54 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:33:54 +0100 |
commit | e428f2145ac3b05345d42e3518a22d429ad0970e (patch) | |
tree | e5b7cf88e9978413ff701467242a43ac4d83bdd3 /game/scenary/foliage.cpp | |
parent | operator* collection helper reserves target space when possible (diff) | |
download | ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.tar.bz2 ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.tar.xz ilt-e428f2145ac3b05345d42e3518a22d429ad0970e.zip |
Add the plant/foliage game item concepts
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r-- | game/scenary/foliage.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp new file mode 100644 index 0000000..d39d500 --- /dev/null +++ b/game/scenary/foliage.cpp @@ -0,0 +1,33 @@ +#include "foliage.h" +#include "gfx/gl/sceneShader.h" +#include "gfx/gl/shadowMapper.h" +#include "gfx/models/texture.h" + +bool +Foliage::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); +} + +void +Foliage::postLoad() +{ + texture = getTexture(); +} + +void +Foliage::render(const SceneShader & shader, const Location & loc) const +{ + shader.basic.use(loc); + if (texture) { + texture->bind(); + } + bodyMesh->Draw(); +} + +void +Foliage::shadows(const ShadowMapper & mapper, const Location & loc) const +{ + mapper.dynamicPoint.use(loc); + bodyMesh->Draw(); +} |