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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 14:33:54 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 14:33:54 +0100
commite428f2145ac3b05345d42e3518a22d429ad0970e (patch)
treee5b7cf88e9978413ff701467242a43ac4d83bdd3 /game/scenary/foliage.cpp
parentoperator* collection helper reserves target space when possible (diff)
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Add the plant/foliage game item concepts
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r--game/scenary/foliage.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
new file mode 100644
index 0000000..d39d500
--- /dev/null
+++ b/game/scenary/foliage.cpp
@@ -0,0 +1,33 @@
+#include "foliage.h"
+#include "gfx/gl/sceneShader.h"
+#include "gfx/gl/shadowMapper.h"
+#include "gfx/models/texture.h"
+
+bool
+Foliage::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
+}
+
+void
+Foliage::postLoad()
+{
+ texture = getTexture();
+}
+
+void
+Foliage::render(const SceneShader & shader, const Location & loc) const
+{
+ shader.basic.use(loc);
+ if (texture) {
+ texture->bind();
+ }
+ bodyMesh->Draw();
+}
+
+void
+Foliage::shadows(const ShadowMapper & mapper, const Location & loc) const
+{
+ mapper.dynamicPoint.use(loc);
+ bodyMesh->Draw();
+}