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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-10 00:59:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-10 00:59:41 +0100 |
commit | 439630ae86b01b714574335d4dd2e583f724dba3 (patch) | |
tree | 719374873dad863c4a71c741ed74f143bc52b089 /game/scenary/foliage.cpp | |
parent | Fix stencil shadow depth offset (diff) | |
download | ilt-439630ae86b01b714574335d4dd2e583f724dba3.tar.bz2 ilt-439630ae86b01b714574335d4dd2e583f724dba3.tar.xz ilt-439630ae86b01b714574335d4dd2e583f724dba3.zip |
Include foliage yaw rotation in vertex, pass through instead of whole model rotation matrix
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r-- | game/scenary/foliage.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 1e7424e..c90d5be 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -15,8 +15,9 @@ Foliage::postLoad() { texture = getTexture(); bodyMesh->configureVAO(instanceVAO) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); - VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>( + .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>( + instances.bufferName(), 1); + VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>( instances.bufferName()); } |