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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
commitcf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch)
tree7ad39a785511e5137859dbef6c940124182b8447 /game/scenary/foliage.cpp
parentExtend glVertexArray with VertexArrayConfigurator (diff)
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Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r--game/scenary/foliage.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 0981ffc..49a4831 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -4,7 +4,6 @@
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
#include "gfx/gl/shadowStenciller.h"
-#include "gfx/gl/vertexArrayObject.h"
#include <location.h>
static_assert(std::is_constructible_v<Foliage>);
@@ -38,11 +37,11 @@ void
Foliage::postLoad()
{
texture = getTexture();
- bodyMesh->configureVAO(instanceVAO)
+ bodyMesh->configureVAO(instanceVAO, 0)
.addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>(
- instances.bufferName(), 1);
- VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(
- instances.bufferName());
+ 1, instances.bufferName());
+ instancePointVAO.configure().addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(
+ 0, instances.bufferName());
const auto & size = bodyMesh->getDimensions().size;
billboardSize = billboardTextureSizeForObject(size);