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path: root/game/network/rail.h
Commit message (Collapse)AuthorAge
* Fix calculating radius and length of curved linksDan Goodliffe2 days
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* Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
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* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
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* Implement basic network curve part shaderDan Goodliffe2024-01-20
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* Update network with vertex arrayDan Goodliffe2024-01-20
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* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
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* Global positions in network dataDan Goodliffe2024-01-07
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Code tidy-upDan Goodliffe2021-02-14
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* Support getting the position at a point along a linkDan Goodliffe2021-02-14
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* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
| | | | Fixes order of mesh points oo fix culling
* Join links in rail graphDan Goodliffe2021-02-14
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* Single function for generating the rail link meshDan Goodliffe2021-02-07
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* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
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* Links have length, ends have entry directionDan Goodliffe2021-02-07
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* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05