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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 12:04:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 12:04:33 +0000 |
commit | 68832526efafb4db60e5627eba6a9051585a4eb9 (patch) | |
tree | cb6059828786a60fa10c2017f43b7baf98ca86cc /game/network/rail.h | |
parent | Links have length, ends have entry direction (diff) | |
download | ilt-68832526efafb4db60e5627eba6a9051585a4eb9.tar.bz2 ilt-68832526efafb4db60e5627eba6a9051585a4eb9.tar.xz ilt-68832526efafb4db60e5627eba6a9051585a4eb9.zip |
Factor a lot of maths and stuff into utility
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index 3ab0c83..8fee27f 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -8,10 +8,13 @@ #include "gfx/renderable.h" #include "link.h" #include <glm/glm.hpp> +#include <maths.h> #include <memory> #include <set> +#include <sorting.hpp> #include <utility> #include <vector> + class Shader; class Texture; @@ -36,7 +39,6 @@ private: RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff); }; -using Arc = std::pair<float, float>; class RailLinkCurve : public RailLink { public: RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2); |