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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:51:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:51:19 +0100
commit6aba7c7dd1d6bcc1ddb4a5acb61ec0850c420824 (patch)
tree79e1bed8444b636326e169fa93d761e17ed3ed20 /game/network/rail.h
parentSplit network intersect ray functions and return specific types (diff)
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Add addStright to Network which looks up StraightLink in the network type
Diffstat (limited to 'game/network/rail.h')
-rw-r--r--game/network/rail.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index 758beb6..c1cb579 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -16,10 +16,14 @@ class Vertex;
struct Arc;
// A piece of rail track
+class RailLinkStraight;
class RailLink : public virtual Link, public Renderable {
public:
RailLink() = default;
inline ~RailLink() override = 0;
+
+ using StraightLink = RailLinkStraight;
+
void render(const Shader &) const override;
NO_COPY(RailLink);
NO_MOVE(RailLink);