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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 20:10:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 20:10:12 +0000 |
commit | a19011b730ac6d770e3b42cde3a10961495a417d (patch) | |
tree | a3d1e4de3c709167d226725ddd768a9ecd662ff5 /game/network/rail.h | |
parent | Common code between straight/curve network geometry shaders (diff) | |
download | ilt-a19011b730ac6d770e3b42cde3a10961495a417d.tar.bz2 ilt-a19011b730ac6d770e3b42cde3a10961495a417d.tar.xz ilt-a19011b730ac6d770e3b42cde3a10961495a417d.zip |
Implement basic network curve part shader
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index b6a9ebe..39dfdc9 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -64,6 +64,7 @@ public: struct Vertex { GlobalPosition3D a, b, c; float textureRepeats; + float aangle, bangle; }; private: |