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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-21 03:36:03 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-21 03:36:03 +0000
commit80ff7597e0d6b083d1ad4c7c7b758379de69786d (patch)
treeb77f5e8ee9689c0de44d6696f40ab2094738f9ac /game/network/rail.h
parentDynamic number of segments into curve render (diff)
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Remove the old custom mesh per network link rendering
Diffstat (limited to 'game/network/rail.h')
-rw-r--r--game/network/rail.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index a95ba04..c8effef 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -2,13 +2,11 @@
#include "chronology.h"
#include "game/worldobject.h"
-#include "gfx/models/mesh.h"
#include "gfx/renderable.h"
#include "link.h"
#include "network.h"
#include <glm/glm.hpp>
#include <memory>
-#include <span>
#include <special_members.h>
class SceneShader;
@@ -19,7 +17,7 @@ struct Arc;
class RailLinkStraight;
class RailLinkCurve;
-class RailLink : public virtual Link, public Renderable {
+class RailLink : public virtual Link {
public:
RailLink() = default;
inline ~RailLink() override = 0;
@@ -27,15 +25,11 @@ public:
using StraightLink = RailLinkStraight;
using CurveLink = RailLinkCurve;
- void render(const SceneShader &) const override;
NO_COPY(RailLink);
NO_MOVE(RailLink);
protected:
[[nodiscard]] RelativePosition3D vehiclePositionOffset() const override;
- [[nodiscard]] static Mesh::Ptr defaultMesh(const std::span<Vertex> vertices);
-
- Mesh::Ptr mesh;
};
RailLink::~RailLink() = default;