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path: root/game/network/network.cpp
Commit message (Expand)AuthorAge
* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
* Remove the generic cache completelyDan Goodliffe2024-01-26
* Remove the static texture cacheDan Goodliffe2024-01-25
* Remove PositionxD from NetworkDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
* Initial commit of the route finderDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10