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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:43:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-08 15:43:53 +0100
commit18eacf4ba682400a62a1a975f30ad1284925d248 (patch)
treee623c1a337a0f29edb13a42d9d4b4e08a0aaaa72 /game/network/network.cpp
parentTranslate mouse motion y axis (diff)
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Split network intersect ray functions and return specific types
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r--game/network/network.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 775d420..0189158 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -35,8 +35,8 @@ Network::findNodeAt(glm::vec3 pos) const
return {};
}
-Network::IntersectRayResult
-Network::intersectRay(const Ray & ray) const
+NodePtr
+Network::intersectRayNodes(const Ray & ray) const
{
// Click within 2m of a node
if (const auto node = std::find_if(nodes.begin(), nodes.end(),
@@ -47,7 +47,7 @@ Network::intersectRay(const Ray & ray) const
node != nodes.end()) {
return *node;
}
- return intersectRayLinks(ray);
+ return {};
}
void