summaryrefslogtreecommitdiff
path: root/game/network/network.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
commit7b462801d500b43bd7ebebe69c2e8a9d5e3f1261 (patch)
tree3c0c941cd7a98defb8d8e138f0c0ddb5d5903c68 /game/network/network.cpp
parentAdd traits helpers for glTexParameter functions (diff)
downloadilt-7b462801d500b43bd7ebebe69c2e8a9d5e3f1261.tar.bz2
ilt-7b462801d500b43bd7ebebe69c2e8a9d5e3f1261.tar.xz
ilt-7b462801d500b43bd7ebebe69c2e8a9d5e3f1261.zip
Remove the static texture cache
Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone.
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r--game/network/network.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 8aa9adb..500742c 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -2,7 +2,6 @@
#include "routeWalker.h"
#include <array>
#include <cache.h>
-#include <filesystem>
#include <game/network/link.h>
#include <gfx/models/texture.h>
#include <glm/gtx/intersect.hpp>
@@ -10,7 +9,7 @@
#include <stdexcept>
#include <utility>
-Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { }
+Network::Network(const std::string & tn) : texture {std::make_shared<Texture>(tn)} { }
Node::Ptr
Network::nodeAt(GlobalPosition3D pos)