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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-07 13:04:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-07 13:04:31 +0000
commit6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 (patch)
tree46c42bcbef1f12c4f46d53b4e0c4736bea506b51 /game/network/network.cpp
parentUnified crossProduct (diff)
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Template Ray on position type
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r--game/network/network.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 1ff5b26..d52e804 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -49,13 +49,14 @@ Network::candidateNodeAt(Position3D pos) const
}
Node::Ptr
-Network::intersectRayNodes(const Ray & ray) const
+Network::intersectRayNodes(const Ray<GlobalPosition3D> & ray) const
{
// Click within 2m of a node
if (const auto node = std::find_if(nodes.begin(), nodes.end(),
[&ray](const Node::Ptr & node) {
- Position3D ipos, inorm;
- return glm::intersectRaySphere(ray.start, ray.direction, node->pos, 2.F, ipos, inorm);
+ GlobalPosition3D ipos;
+ Normal3D inorm;
+ return ray.intersectSphere(node->pos, 2000, ipos, inorm);
});
node != nodes.end()) {
return *node;