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Commit message (Expand)AuthorAge
* Triangle height supportDan Goodliffe8 days
* 2D triangle area supportDan Goodliffe8 days
* vector difference works with floating pointDan Goodliffe8 days
* Psycho-rebased branch terrain-for-networks on top of mainDan Goodliffe2024-12-01
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| * Remove extrusion extents that rounded to the same vertexDan Goodliffe2024-11-03
| * Throw if input stream not in good state reading JSONDan Goodliffe2024-11-03
| * Reuse close vertices when deforming terrainDan Goodliffe2024-11-03
| * Fix pruning of link historyDan Goodliffe2024-10-31
| * Extract const for link history lengthDan Goodliffe2024-10-31
| * Extract consts and fix acceleration/decelartions ratesDan Goodliffe2024-10-31
| * Fix train/vehicle constructors to take const linksDan Goodliffe2024-10-31
| * Fix GenDef for networks, should be globalsDan Goodliffe2024-10-30
| * Update CLOG to be implemented as a functionDan Goodliffe2024-10-29
| * Update operator<< for collections to work with rangesDan Goodliffe2024-10-29
* | Merge branch 'terrain-deform-2'HEADmainDan Goodliffe2024-12-01
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| * | Move GeoData::Triangle to global libDan Goodliffe2024-12-01
| * | Remove GeoData::difference for points, use global versionDan Goodliffe2024-12-01
| * | Constrained Arithmatic type conceptDan Goodliffe2024-11-29
| * | Update new/moved vertex normalsDan Goodliffe2024-11-27
| * | Surface walk to set face surface propertyDan Goodliffe2024-11-24
| * | Add Triangle::centroidDan Goodliffe2024-11-24
| * | Pass setHeights options as a struct with defaultsDan Goodliffe2024-11-23
| * | Remove split face specialisationDan Goodliffe2024-11-23
| * | Share code between boundary and strip edge node reuseDan Goodliffe2024-11-23
| * | Reuse existing vertices when processing strip verticesDan Goodliffe2024-11-16
| * | Reuse existing vertices when processing boundary partsDan Goodliffe2024-11-14
| * | Fix do bounary part iterationDan Goodliffe2024-11-14
| * | Reverse order of last boundary part additionDan Goodliffe2024-11-14
| * | First version rewrite of terrain deformation, much still to doDan Goodliffe2024-11-13
| * | Add linesIntersectAt functionDan Goodliffe2024-11-12
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* | Throw if input stream not in good state reading JSONDan Goodliffe2024-11-05
* | Fix pruning of link historyDan Goodliffe2024-11-05
* | Extract const for link history lengthDan Goodliffe2024-11-05
* | Extract consts and fix acceleration/decelartions ratesDan Goodliffe2024-11-05
* | Fix train/vehicle constructors to take const linksDan Goodliffe2024-11-05
* | Fix GenDef for networks, should be globalsDan Goodliffe2024-11-05
* | Update CLOG to be implemented as a functionDan Goodliffe2024-11-05
* | Update operator<< for collections to work with rangesDan Goodliffe2024-11-05
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* Support regenerating the terrain mesh from updated geodataDan Goodliffe2024-10-27
* Add stream support for tuplesDan Goodliffe2024-10-27
* Basic soft shadowsDan Goodliffe2024-10-26
* Improve sun illumination based on angular size and astronomical twilightDan Goodliffe2024-10-24
* Merge branch 'billboard-shadows'Dan Goodliffe2024-10-22
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| * Further template maths functionsDan Goodliffe2024-10-21
| * Randomise for many trees, positions, rotationsDan Goodliffe2024-10-20
| * Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
| * Misc readability fixesDan Goodliffe2024-10-17
| * Re-express viewProjections calculations as a fold expressionDan Goodliffe2024-10-17
| * Remove magic number for stencil view anglesDan Goodliffe2024-10-17
| * Don't assume size of stencil textureDan Goodliffe2024-10-17