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I Like Trains
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The I Like Trains game
Dan Goodliffe
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*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
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Join links in rail graph
Dan Goodliffe
2021-02-14
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
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Construct an Arc from three points
Dan Goodliffe
2021-02-14
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Simplify flat_angle
Dan Goodliffe
2021-02-14
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Add operator[] to Arc
Dan Goodliffe
2021-02-14
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Add consts for other compass points
Dan Goodliffe
2021-02-14
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New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
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Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
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Add flex support to root
Dan Goodliffe
2021-02-12
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Update glsl version and interface
Dan Goodliffe
2021-02-12
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Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
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Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
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Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
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Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Add some tests over collection
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
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Split common terrain code out
Dan Goodliffe
2021-01-28
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Enable alpha in textures
Dan Goodliffe
2021-01-26
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Better default camera pos
Dan Goodliffe
2021-01-26
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Define light direction as a vector
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
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Add a basic cache template
Dan Goodliffe
2021-01-23
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Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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