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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 00:52:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 00:53:57 +0000
commit3ad1eca1b7c0992ff5f64fce5d26a722ea6fe5dc (patch)
treeee7eaf49ea120428c86a6c63a7d862b2cda85ba4
parentRemove the weird view/model/camera connectedness (diff)
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Basic key controls to move the camera around
-rw-r--r--application/main.cpp32
1 files changed, 29 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 015f128..2f9ae36 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -67,7 +67,8 @@ public:
world.create<Monkey>();
Shader shader;
- Camera camera({0.0F, 0.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+ Camera camera({-5.0F, 2.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+ camera.RotateY(0.7854);
shader.Bind();
shader.setView(camera.GetViewProjection());
@@ -79,8 +80,33 @@ public:
while (isRunning) {
while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
- isRunning = false;
+ switch (e.type) {
+ case SDL_QUIT:
+ isRunning = false;
+ break;
+ case SDL_KEYDOWN:
+ switch (e.key.keysym.sym) {
+ case SDLK_KP_8:
+ camera.MoveForward(1);
+ break;
+ case SDLK_KP_2:
+ camera.MoveForward(-1);
+ break;
+ case SDLK_KP_4:
+ camera.MoveRight(1);
+ break;
+ case SDLK_KP_6:
+ camera.MoveRight(-1);
+ break;
+ case SDLK_KP_7:
+ camera.RotateY(0.04);
+ break;
+ case SDLK_KP_9:
+ camera.RotateY(-0.04);
+ break;
+ }
+ shader.setView(camera.GetViewProjection());
+ break;
}
}