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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-26 21:13:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-26 21:13:27 +0000
commitf0587ba02db5d95467e3b875c0756c87920d72fc (patch)
treee548c5f8c3e28cd0bd8f1959496bdd312f211c2a
parentDefine light direction as a vector (diff)
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Better default camera pos
-rw-r--r--application/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index f7861c8..fe81b88 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -70,7 +70,8 @@ public:
world.create<Terrain>();
Shader shader;
- Camera camera({-5.0F, 2.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+ Camera camera({-1250.0F, 35.0F, -1250.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 10000.0F);
+ camera.Pitch(0.24);
camera.RotateY(0.7854);
shader.Bind();
shader.setView(camera.GetViewProjection());