| Commit message (Expand) | Author | Age |
... | |
| | * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
| | * | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
| | * | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
| | * | Add material field to vertex and configure it in mesh | Dan Goodliffe | 2023-04-13 |
| | * | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |
| | * | Fix submitting of integer values via vertex arrays | Dan Goodliffe | 2023-04-13 |
| | * | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
| | * | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
| | * | Support m4 includes as a Jam scanner | Dan Goodliffe | 2023-04-11 |
| | * | Split out the glsl embedding jam rules | Dan Goodliffe | 2023-04-11 |
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| * | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
| * | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| * | Support loading textures from an in memory buffer | Dan Goodliffe | 2023-04-10 |
| * | Plants are world objects | Dan Goodliffe | 2023-04-10 |
| * | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
| * | test-assetFactory depends on all resource files | Dan Goodliffe | 2023-04-10 |
| * | Add operator* helper specialised for std::span | Dan Goodliffe | 2023-04-10 |
| * | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |
| * | operator* collection helper reserves target space when possible | Dan Goodliffe | 2023-04-10 |
| * | Constraint operator* collection helper to IterableCollections | Dan Goodliffe | 2023-04-10 |
| * | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
| * | Add low poly tree collection | Dan Goodliffe | 2023-04-09 |
| * | Include assimp library | Dan Goodliffe | 2023-04-09 |
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* | Merge branch 'model-factory-textures' | Dan Goodliffe | 2023-04-09 |
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| * | Move remaining split/plane functions to use library | Dan Goodliffe | 2023-04-09 |
| * | Add lots of split required stuff to geometric plane | Dan Goodliffe | 2023-04-09 |
| * | Add helper to create a Ray from two points | Dan Goodliffe | 2023-04-09 |
| * | Start to factor out geometric place from face controller split | Dan Goodliffe | 2023-04-09 |
| * | Simplify extruding | Dan Goodliffe | 2023-04-08 |
| * | Update Brush47 with yellow cab parts and window texture | Dan Goodliffe | 2023-04-08 |
| * | Remove no longer required getAdjacentFaceName | Dan Goodliffe | 2023-04-08 |
| * | Generate extrusion face names from halfedge adjacent face names | Dan Goodliffe | 2023-04-08 |
| * | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
| * | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |
| * | Add timeouts to asset factory tests | Dan Goodliffe | 2023-04-07 |
| * | Add helper for iterating over a range defined by a pair of iterators | Dan Goodliffe | 2023-04-07 |
| * | Apply styles in first loop over controlled faces | Dan Goodliffe | 2023-03-21 |
| * | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
| * | Add persistence support for std::optional<>s | Dan Goodliffe | 2023-03-20 |
| * | Lazy initialisation of SelectionPtr in persistValue | Dan Goodliffe | 2023-03-20 |
| * | Slightly tidier FaceController? It's still a mess | Dan Goodliffe | 2023-03-20 |
| * | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
| * | Fix left/right swap of cuboid face names | Dan Goodliffe | 2023-03-20 |
| * | Fix some name shadowing in FaceController | Dan Goodliffe | 2023-03-20 |
| * | Remove (as yet) unused members from Camera | Dan Goodliffe | 2023-03-19 |
| * | Use OpenMesh built-in to calculate face centre | Dan Goodliffe | 2023-03-19 |
| * | Dedupe vertices during asset factory mesh build | Dan Goodliffe | 2023-03-19 |
| * | Add defaulted Vertex equality operator | Dan Goodliffe | 2023-03-19 |
| * | Make Vertex aggregrate constructor conditional on requirement | Dan Goodliffe | 2023-03-19 |
| * | Add aggregrate constructor to TexturePacker::Area as required | Dan Goodliffe | 2023-03-19 |