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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-19 23:52:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-19 23:52:22 +0000 |
commit | d862385c8956b9cc1002323feddf0b65a777a1c1 (patch) | |
tree | 0c88f42c9b85b265aca0fb958420a92a26fad8ca | |
parent | Dedupe vertices during asset factory mesh build (diff) | |
download | ilt-d862385c8956b9cc1002323feddf0b65a777a1c1.tar.bz2 ilt-d862385c8956b9cc1002323feddf0b65a777a1c1.tar.xz ilt-d862385c8956b9cc1002323feddf0b65a777a1c1.zip |
Use OpenMesh built-in to calculate face centre
-rw-r--r-- | assetFactory/faceController.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp index 1ec1467..2fb0412 100644 --- a/assetFactory/faceController.cpp +++ b/assetFactory/faceController.cpp @@ -33,8 +33,7 @@ FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const return std::move(out); }); const auto vertexCount = points.size(); - const auto centre - = std::accumulate(points.begin(), points.end(), glm::vec3 {}) / static_cast<float>(vertexCount); + const auto centre = mesh.calc_face_centroid(cf.second); if (type == "extrude") { Shape::CreatedFaces newFaces; // mutate points |