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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 18:31:57 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-10 18:31:57 +0100
commit5215c297280e5440881bcc495ef75a86a5708b03 (patch)
tree3fcfaee271f915186a8bb1906f09e1fec2ca536e
parentLoad texture fragment images as we go, make the image a member (diff)
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Plants are world objects
-rw-r--r--game/scenary/plant.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/game/scenary/plant.h b/game/scenary/plant.h
index 7f964eb..55acca1 100644
--- a/game/scenary/plant.h
+++ b/game/scenary/plant.h
@@ -1,16 +1,22 @@
#pragma once
#include "foliage.h"
+#include "game/worldobject.h"
#include "gfx/renderable.h"
#include "location.hpp"
-class Plant : public Renderable {
+class Plant : public Renderable, public WorldObject {
std::shared_ptr<const Foliage> type;
Location position;
void render(const SceneShader & shader) const override;
void shadows(const ShadowMapper & shadowMapper) const override;
+ void
+ tick(TickDuration) override
+ {
+ }
+
public:
Plant(std::shared_ptr<const Foliage> type, Location position) : type(std::move(type)), position(position) { }
};