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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 13:15:46 +0100 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 13:15:46 +0100 | 
| commit | 560bfce98146895cfd8429150792d49a18e24d98 (patch) | |
| tree | b9ae5e5db2ec374658e7a5c95b8b88155406c344 | |
| parent | Add helper to create a Ray from two points (diff) | |
| download | ilt-560bfce98146895cfd8429150792d49a18e24d98.tar.bz2 ilt-560bfce98146895cfd8429150792d49a18e24d98.tar.xz ilt-560bfce98146895cfd8429150792d49a18e24d98.zip  | |
Add lots of split required stuff to geometric plane
| -rw-r--r-- | lib/geometricPlane.cpp | 19 | ||||
| -rw-r--r-- | lib/geometricPlane.h | 10 | 
2 files changed, 29 insertions, 0 deletions
diff --git a/lib/geometricPlane.cpp b/lib/geometricPlane.cpp index cb52997..71216c1 100644 --- a/lib/geometricPlane.cpp +++ b/lib/geometricPlane.cpp @@ -1,5 +1,7 @@  #include "geometricPlane.h" +#include "ray.hpp"  #include <glm/geometric.hpp> +#include <glm/gtx/intersect.hpp>  GeometricPlane::PlaneRelation  GeometricPlane::getRelation(glm::vec3 p) const @@ -7,3 +9,20 @@ GeometricPlane::getRelation(glm::vec3 p) const  	const auto d = glm::dot(normal, p - origin);  	return d < 0.f ? PlaneRelation::Below : d > 0.f ? PlaneRelation::Above : PlaneRelation::On;  } + +bool +GeometricPlane::isIntersect(PlaneRelation a, PlaneRelation b) +{ +	return ((a == PlaneRelation::Above && b == PlaneRelation::Below) +			|| (a == PlaneRelation::Below && b == PlaneRelation::Above)); +} + +std::optional<GeometricPlane::DistAndPosition> +GeometricPlane::getRayIntersectPosition(const Ray & ray) const +{ +	float dist {}; +	if (!glm::intersectRayPlane(ray.start, ray.direction, origin, normal, dist)) { +		return {}; +	} +	return DistAndPosition {dist, ray.start + (ray.direction * dist)}; +} diff --git a/lib/geometricPlane.h b/lib/geometricPlane.h index 96816f2..dc8df50 100644 --- a/lib/geometricPlane.h +++ b/lib/geometricPlane.h @@ -1,12 +1,22 @@  #pragma once  #include <glm/vec3.hpp> +#include <optional> + +class Ray;  class GeometricPlane {  public: +	struct DistAndPosition { +		float dist; +		glm::vec3 position; +	};  	enum class PlaneRelation { Above, Below, On };  	glm::vec3 origin, normal;  	PlaneRelation getRelation(glm::vec3 point) const; +	std::optional<DistAndPosition> getRayIntersectPosition(const Ray &) const; + +	static bool isIntersect(PlaneRelation a, PlaneRelation b);  };  | 
