Commit message (Collapse) | Author | Age | |
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* | Merge branch 'billboard-shadows' | Dan Goodliffe | 2024-10-22 |
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| * | Further template maths functions | Dan Goodliffe | 2024-10-21 |
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| * | Randomise for many trees, positions, rotations | Dan Goodliffe | 2024-10-20 |
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| * | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
| | | | | | | | | Always for working with different dimensions/types | ||
| * | Misc readability fixes | Dan Goodliffe | 2024-10-17 |
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| * | Re-express viewProjections calculations as a fold expression | Dan Goodliffe | 2024-10-17 |
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| * | Remove magic number for stencil view angles | Dan Goodliffe | 2024-10-17 |
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| * | Don't assume size of stencil texture | Dan Goodliffe | 2024-10-17 |
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| * | Texture::getSize helper can be public | Dan Goodliffe | 2024-10-17 |
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| * | Better shadowBands sizes | Dan Goodliffe | 2024-10-17 |
| | | | | | | | | Still a bit arbitrary, but calculated now to scale across the required range | ||
| * | Simple constexpr pow function | Dan Goodliffe | 2024-10-17 |
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| * | Don't dump stencil texture | Dan Goodliffe | 2024-10-10 |
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| * | Generate stencils as views offset from light direction | Dan Goodliffe | 2024-10-10 |
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| * | Use foliage yaw rotation to select shadow stencil layer | Dan Goodliffe | 2024-10-10 |
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| * | Include foliage yaw rotation in vertex, pass through instead of whole model ↵ | Dan Goodliffe | 2024-10-10 |
| | | | | | | | | rotation matrix | ||
| * | Fix stencil shadow depth offset | Dan Goodliffe | 2024-10-10 |
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| * | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
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| * | Add LightDirection class | Dan Goodliffe | 2024-10-05 |
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| * | Add rotate_yp taking two separate parameters | Dan Goodliffe | 2024-10-05 |
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| * | Psycho-rebased branch billboard-shadows on top of main | Dan Goodliffe | 2024-09-23 |
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| | * | Populate all layers of shadow stencil with view from all around | Dan Goodliffe | 2024-09-07 |
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| | * | Populate all layers of the stencil texture | Dan Goodliffe | 2024-09-03 |
| | | | | | | | | | | | | Albeit with the same projection | ||
| | * | Update stencil texture to 2d array | Dan Goodliffe | 2024-09-02 |
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| | * | Update Texture::getSize and ::size to account for the third texture dimension | Dan Goodliffe | 2024-09-02 |
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| | * | Add TextureDimensions type | Dan Goodliffe | 2024-09-02 |
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| | * | Extend depth of shadow box 10m to allow for depth offsets and clamp stencil ↵ | Dan Goodliffe | 2024-09-01 |
| | | | | | | | | | | | | to it | ||
| | * | Use billboard shadows for foliage | Dan Goodliffe | 2024-08-28 |
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| | * | Initial cut of shadow map creation with support for billboard shadows | Dan Goodliffe | 2024-08-28 |
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| | * | Set stencil texture min/mag filters | Dan Goodliffe | 2024-08-26 |
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| | * | Add helper to test if a uniform was found | Dan Goodliffe | 2024-08-26 |
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| | * | Add a foliage vertex array for just the location data | Dan Goodliffe | 2024-08-26 |
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| | * | Include sizes of shadow box extents as uniforms to shaders | Dan Goodliffe | 2024-08-26 |
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| | * | test-render loads all assets into gameState | Dan Goodliffe | 2024-08-26 |
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| | * | Persist a single ShadowStenciller within ShadowMapper | Dan Goodliffe | 2024-08-19 |
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| | * | Shuffle some GL state setting | Dan Goodliffe | 2024-08-19 |
| | | | | | | | | | | | | | | | Ensures the right things are set at the right times, it's more calls but its less prone to randomly getting screwed over. Also updates the comments about which phases do what. | ||
| | * | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
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| | * | Add updateStencil to Renderable interface | Dan Goodliffe | 2024-08-18 |
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| | * | Populate GameState::assets in appropriate tests | Dan Goodliffe | 2024-08-18 |
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| | * | Offset shaded position to reduce chance of self-shadowing | Dan Goodliffe | 2024-08-18 |
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| | * | Replace low poly plants with the double sided version | Dan Goodliffe | 2024-08-18 |
| | | | | | | | | | | | | Avoids culling half the trees | ||
| | * | Calculate centre and size of mesh, wrap it all in a Dimensions object | Dan Goodliffe | 2024-08-11 |
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| | * | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
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| | * | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
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| | * | Calculate and store the extents of a mesh | Dan Goodliffe | 2024-08-10 |
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| | * | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
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* | | | Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19 | Dan Goodliffe | 2024-10-22 |
| | | | | | | | | | | | | Swaps ctre::range to ctre::search_all | ||
* | | | Fix type of filehandle mode parameter | Dan Goodliffe | 2024-10-21 |
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* | | | Don't configure a default gcc toolset | Dan Goodliffe | 2024-10-21 |
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* | | Merge branch 'sunpos' | Dan Goodliffe | 2024-09-23 |
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| * | | Adjust light colour as sun rises/sets | Dan Goodliffe | 2024-09-22 |
| | | | | | | | | | | | | This is a bit made-up-maths/numbers, but it looks reasonable. |