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| * Unified crossProductDan Goodliffe2024-01-07
| * Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
| * Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
| * Template GeometicPlane on Position typeDan Goodliffe2024-01-05
| * Inline functions of GeometricPlaneDan Goodliffe2024-01-05
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* Remove more use of legacy types and unnecessary pointers from selectable inte...Dan Goodliffe2024-01-01
* Remove more use of legacy types from camera controllerDan Goodliffe2024-01-01
* Remove more use of legacy types from asset factoryDan Goodliffe2024-01-01
* nodiscard in Asset factory mutationDan Goodliffe2024-01-01
* Merge remote-tracking branch 'origin/terrain'Dan Goodliffe2024-01-01
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| * Remove more use of legacy typesDan Goodliffe2024-01-01
| * Remove legacy Position types from shadowMapperDan Goodliffe2024-01-01
| * Simplify and 'fix' the wave cycleDan Goodliffe2024-01-01
| * Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
| * Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
| * Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
| * Run shadow mapper in camera relative spaceDan Goodliffe2023-12-17
| * Use new calc types in camera extents to address overflowDan Goodliffe2023-12-17
| * Use new calc types in geoDataDan Goodliffe2023-12-17
| * Add 64bit integer types for calculationsDan Goodliffe2023-12-17
| * Fix output of position data to include model positionDan Goodliffe2023-12-17
| * Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
| * Use a separate framebuffer for illumination phaseDan Goodliffe2023-12-17
| * Basic support for saving integer position bufferDan Goodliffe2023-12-15
| * Support setting framebuffer texture formatDan Goodliffe2023-12-15
| * Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
| * Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
| * Integer cameraDan Goodliffe2023-12-11
| * Helper for testing integer vector approximationsDan Goodliffe2023-12-09
| * Render test using loaded terrainDan Goodliffe2023-12-03
| * Set the viewPoint uniform in shadow shadersDan Goodliffe2023-12-03
| * Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
| * Shader viewPoint now an integerDan Goodliffe2023-12-03
| * Test case for finding ray entry pointsDan Goodliffe2023-12-02
| * Handle the case where the ray never enters the mapDan Goodliffe2023-12-02
| * Extend ray for intersect walk to cover the extents of the mapDan Goodliffe2023-12-02
| * Replace positionAt with pure integer versionDan Goodliffe2023-12-02
| * Add crossInt - cross product for integer vectorsDan Goodliffe2023-12-02
| * Restore some treesDan Goodliffe2023-11-26
| * Fix terrain texture tilingDan Goodliffe2023-11-26
| * Calculate vertex normals onlyDan Goodliffe2023-11-26
| * Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| | * Model positions as integersDan Goodliffe2023-11-25
| | * Remove getTransformDan Goodliffe2023-11-25
| | * Send position and rotation matrix to GPU separately in shadowmapper dynamicDan Goodliffe2023-11-25
| | * Spread the trees outDan Goodliffe2023-11-25
| | * Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
| | * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | * Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
| | * Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11