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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:42:41 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:42:41 +0000 |
commit | 41fb7a02d7b24c88f91164670a5bf2973fd666f1 (patch) | |
tree | 59ac124872562f44945d6bcc3a2fed0c8706bfa2 | |
parent | Use 32bit integer texture for position render data (diff) | |
download | ilt-41fb7a02d7b24c88f91164670a5bf2973fd666f1.tar.bz2 ilt-41fb7a02d7b24c88f91164670a5bf2973fd666f1.tar.xz ilt-41fb7a02d7b24c88f91164670a5bf2973fd666f1.zip |
Fix output of position data to include model position
-rw-r--r-- | gfx/gl/shaders/commonPoint.glsl | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl index 046da27..a9817fb 100644 --- a/gfx/gl/shaders/commonPoint.glsl +++ b/gfx/gl/shaders/commonPoint.glsl @@ -16,13 +16,11 @@ getMaterialDetail(uint midx) void main() { - vec4 worldPos = model * vec4(position, 1.0); - - FragPos = worldPos.xyz; + FragPos = (model * vec4(position, 1.0)).xyz + modelPos; TexCoords = texCoord; Normal = (model * vec4(normal, 0.0)).xyz; Colour = colour; Material = getMaterialDetail(material); - gl_Position = viewProjection * vec4(FragPos - viewPoint + modelPos, 1); + gl_Position = viewProjection * vec4(FragPos - viewPoint, 1); } |