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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 14:08:02 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 14:08:02 +0000
commit4c4328d6091ff467fd590c1cc1dc9435c920f6a7 (patch)
tree839e6be69ae867438cb930bb177d44a5f3a6e263
parentSend position and rotation matrix to GPU separately in basic program (diff)
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Spread the trees out
-rw-r--r--application/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 01e6561..e4e71c7 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -80,8 +80,8 @@ public:
train->currentActivity = train->orders.current()->createActivity();
auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1"));
- for (float x = 900000; x < 1100000; x += 3000) {
- for (float y = 900000; y < 1100000; y += 3000) {
+ for (float x = 900000; x < 1100000; x += 5000) {
+ for (float y = 900000; y < 1100000; y += 5000) {
world.create<Plant>(foliage, Location {geoData->positionAt({-x, -y})});
}
}