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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Support creating test render output framebuffers of different sizes
Dan Goodliffe
2023-01-10
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
*
Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
*
Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
*
VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
*
Should use value_type, not element_type
Dan Goodliffe
2023-01-02
*
Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
*
Add a concept for sequential collections suitable for passing to OpenGL
Dan Goodliffe
2023-01-02
*
Allow operator*= on spans, not just arrays
Dan Goodliffe
2022-12-30
*
Make Vertex constexpr
Dan Goodliffe
2022-12-30
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
*
Add missing explicit on constructors
Dan Goodliffe
2022-12-29
*
Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
*
Add helper to produce cartesian product of two arrays
Dan Goodliffe
2022-12-29
*
constexpr collections helpers
Dan Goodliffe
2022-12-29
*
Add helper to apply perspective division
Dan Goodliffe
2022-12-28
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
*
Change default light direction
Dan Goodliffe
2022-12-28
*
Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
*
Add two new array helpers
Dan Goodliffe
2022-12-28
*
Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
*
Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
*
Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
*
No need to store view or unView
Dan Goodliffe
2022-12-18
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Helper for midpoint of pair
Dan Goodliffe
2022-12-18
*
Pair support for streams
Dan Goodliffe
2022-12-18
*
Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
*
Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
*
Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
*
Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
*
Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
*
Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
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