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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-02 18:51:45 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-02 18:51:45 +0000 |
commit | 9db7798b7c5f4c0f4cf2e8987258755bb1a7c4e8 (patch) | |
tree | b99ab7f2c40452f10309922718dd8c9e9c0f64ba | |
parent | Use VertexArrayObject for SceneRenderer (diff) | |
download | ilt-9db7798b7c5f4c0f4cf2e8987258755bb1a7c4e8.tar.bz2 ilt-9db7798b7c5f4c0f4cf2e8987258755bb1a7c4e8.tar.xz ilt-9db7798b7c5f4c0f4cf2e8987258755bb1a7c4e8.zip |
Use VertexArrayObject for SceneShader::PointLight
-rw-r--r-- | gfx/gl/sceneShader.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index a02d955..d0b26c8 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -9,6 +9,7 @@ #include <gfx/gl/shaders/vs-landmassShader.h> #include <gfx/gl/shaders/vs-pointLight.h> #include <gfx/gl/shaders/vs-waterShader.h> +#include <gfx/gl/vertexArrayObject.hpp> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <location.hpp> @@ -80,13 +81,7 @@ SceneShader::WaterProgram::use(float waveCycle) const SceneShader::PointLightShader::PointLightShader() : SceneProgram {pointLight_vs, pointLight_gs, pointLight_fs}, colourLoc {*this, "colour"}, kqLoc {*this, "kq"} { - glBindVertexArray(va); - glBindBuffer(GL_ARRAY_BUFFER, b); - glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec3), nullptr, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), nullptr); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindVertexArray(0); + VertexArrayObject<glm::vec3>::configure(va, b); } void |