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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Age
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*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Join links in rail graph
Dan Goodliffe
2021-02-14
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
*
Construct an Arc from three points
Dan Goodliffe
2021-02-14
*
Simplify flat_angle
Dan Goodliffe
2021-02-14
*
Add operator[] to Arc
Dan Goodliffe
2021-02-14
*
Add consts for other compass points
Dan Goodliffe
2021-02-14
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
*
Add flex support to root
Dan Goodliffe
2021-02-12
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
*
Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Add some tests over collection
Dan Goodliffe
2021-02-04
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
*
Split common terrain code out
Dan Goodliffe
2021-01-28
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Enable alpha in textures
Dan Goodliffe
2021-01-26
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Better default camera pos
Dan Goodliffe
2021-01-26
*
Define light direction as a vector
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
*
Add a basic cache template
Dan Goodliffe
2021-01-23
*
Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
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