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Commit message (Expand)AuthorAge
* Un-const to allow move, no nvro hereDan Goodliffe2024-06-25
* Create a v3.3 context and v3.3 glad libraryDan Goodliffe2024-06-25
* Set symmetric on glad features and add all OpenGL versionsDan Goodliffe2024-06-25
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Tidy of glRefDan Goodliffe2024-06-04
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
* Assign an id to the root projectDan Goodliffe2024-06-04
* Use thin LTODan Goodliffe2024-06-04
* Remove unrequired includesDan Goodliffe2024-06-04
* Fix accumulator parameter type for pass-thru in AssetFactory::loadAllDan Goodliffe2024-06-04
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
* Disable -Wenum-constexpr-conversion in parts of enumDetails.hDan Goodliffe2024-06-01
* Reformat with new clang-formatDan Goodliffe2024-06-01
* Add missing includeDan Goodliffe2024-06-01
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
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| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
| * Simplify new face split loopDan Goodliffe2024-04-26
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| * Define some initial surface typesDan Goodliffe2024-04-18
| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
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* Merge branch 'separate-water'Dan Goodliffe2024-04-08
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| * Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
| * Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
| * Create water squares/polygons only where requiredDan Goodliffe2024-04-07
| * Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
| * Split water from terrainDan Goodliffe2024-04-06
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* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
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| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| * Update normals only as requiredDan Goodliffe2024-04-04
| * Tests for triangle helpersDan Goodliffe2024-04-02
| * Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01
| * Add lots of simple triangle property helpersDan Goodliffe2024-04-01
| * Replace face 4-way splitDan Goodliffe2024-04-01
| * Factor out some helper lambdas into membersDan Goodliffe2024-03-31
| * Split long boundary edgesDan Goodliffe2024-03-31
| * Split faces with two large boundary sidesDan Goodliffe2024-03-31
| * Don't save original face handlesDan Goodliffe2024-03-31
| * Handle almost straight edges with a simple bisectDan Goodliffe2024-03-30
| * Dedupe addition of extrusionsDan Goodliffe2024-03-23