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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-26 14:50:42 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-26 14:50:42 +0100 |
commit | 7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45 (patch) | |
tree | c56f431e2fb947b4127f3a4c21cc93a660248410 | |
parent | Define some initial surface types (diff) | |
download | ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.tar.bz2 ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.tar.xz ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.zip |
Don't return newly created faces from split
It's not as simple as it looks as adjacent faces may also be split, making this a
bit misleading.
-rw-r--r-- | game/geoData.cpp | 12 | ||||
-rw-r--r-- | game/geoData.h | 2 |
2 files changed, 6 insertions, 8 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp index e465ba0..68a1298 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -409,7 +409,7 @@ GeoData::triangleContainsTriangle(const Triangle<2> & a, const Triangle<2> & b) return triangleContainsPoint(a.x, b) && triangleContainsPoint(a.y, b) && triangleContainsPoint(a.z, b); } -std::array<GeoData::FaceHandle, 4> +void GeoData::split(FaceHandle _fh) { // Collect halfedges of face @@ -457,12 +457,10 @@ GeoData::split(FaceHandle _fh) } // Retriangulate - return { - add_face(v0, p0, v1), - add_face(p2, v0, v2), - add_face(v2, v1, p1), - add_face(v2, v0, v1), - }; + add_face(v0, p0, v1); + add_face(p2, v0, v2); + add_face(v2, v1, p1); + add_face(v2, v0, v1); } void diff --git a/game/geoData.h b/game/geoData.h index 5586023..0c5cc6c 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -186,7 +186,7 @@ protected: void update_vertex_normals_only(VertexIter start); using OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits>::split; - std::array<FaceHandle, 4> split(FaceHandle); + void split(FaceHandle); private: GlobalPosition3D lowerExtent {}, upperExtent {}; |