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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-18 19:53:33 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-18 19:53:33 +0100 |
commit | 3b5450676b61efd2ee8eaab09ee95eba34a39870 (patch) | |
tree | 3b0e57763b1c03f1cd6ebdf948e77652952c8369 | |
parent | Custom vertex, vertex shader and fragment shader for landmass (diff) | |
download | ilt-3b5450676b61efd2ee8eaab09ee95eba34a39870.tar.bz2 ilt-3b5450676b61efd2ee8eaab09ee95eba34a39870.tar.xz ilt-3b5450676b61efd2ee8eaab09ee95eba34a39870.zip |
Define some initial surface types
-rw-r--r-- | res/surfaces.xml | 7 | ||||
-rw-r--r-- | test/test-assetFactory.cpp | 15 |
2 files changed, 22 insertions, 0 deletions
diff --git a/res/surfaces.xml b/res/surfaces.xml new file mode 100644 index 0000000..459eb9c --- /dev/null +++ b/res/surfaces.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<ilt p.id="assetFactory"> + <asset p.typeid="Surface" id="terrain.surface.gravel" name="Gravel" colorBias=".9,.9,.9" quality="1"/> + <asset p.typeid="Surface" id="terrain.surface.dirt" name="Dirt" colorBias=".38,.35,.25" quality=".1"/> + <asset p.typeid="Surface" id="terrain.surface.tarmac" name="Tarmac" colorBias=".1,.1,.1" quality="1"/> + <asset p.typeid="Surface" id="terrain.surface.concrete" name="Concrete" colorBias=".8,.8,.8" quality=".9"/> +</ilt> diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 8341fbf..6061723 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -12,6 +12,7 @@ #include "game/scenary/illuminator.h" #include "game/scenary/light.h" #include "game/scenary/plant.h" +#include "game/surface.h" #include "game/vehicles/railVehicle.h" #include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" @@ -80,6 +81,20 @@ private: BOOST_FIXTURE_TEST_SUITE(m, FactoryFixture); +BOOST_AUTO_TEST_CASE(surfaces, *boost::unit_test::timeout(5)) +{ + auto mf = AssetFactory::loadXML(RESDIR "/surfaces.xml"); + BOOST_REQUIRE(mf); + BOOST_CHECK_EQUAL(4, mf->assets.size()); + auto gravelAsset = mf->assets.at("terrain.surface.gravel"); + BOOST_REQUIRE(gravelAsset); + auto gravel = std::dynamic_pointer_cast<Surface>(gravelAsset); + BOOST_REQUIRE(gravel); + BOOST_REQUIRE_EQUAL(gravel->name, "Gravel"); + BOOST_REQUIRE_EQUAL(gravel->colorBias, RGB {.9F}); + BOOST_REQUIRE_EQUAL(gravel->quality, 1.F); +} + BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); |