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Commit message (Expand)AuthorAge
* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Move stream operators into ns std, add support for ArcDan Goodliffe2021-02-14
* Construct an Arc from three pointsDan Goodliffe2021-02-14
* Simplify flat_angleDan Goodliffe2021-02-14
* Add operator[] to ArcDan Goodliffe2021-02-14
* Add consts for other compass pointsDan Goodliffe2021-02-14
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
* Add flex support to rootDan Goodliffe2021-02-12
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Single function for generating the rail link meshDan Goodliffe2021-02-07
* Add missing virtual destructor in test base classDan Goodliffe2021-02-07
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create terrain as collection of meshesDan Goodliffe2021-02-04
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Collection can be shared/unique pointersDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Add some tests over collectionDan Goodliffe2021-02-04
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Enable alpha in texturesDan Goodliffe2021-01-26
* Basic mouse navigationDan Goodliffe2021-01-26
* Better default camera posDan Goodliffe2021-01-26
* Define light direction as a vectorDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
* Add a basic cache templateDan Goodliffe2021-01-23
* Add basic work and worker thread poolDan Goodliffe2021-01-19
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Helpers can be staticDan Goodliffe2021-01-17