| Commit message (Expand) | Author | Age |
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* | | Link all thirdparty libs using release variant | Dan Goodliffe | 2024-06-28 |
* | | Build stb_image impl as a thirdparty lib | Dan Goodliffe | 2024-06-25 |
* | | Un-const to allow move, no nvro here | Dan Goodliffe | 2024-06-25 |
* | | Create a v3.3 context and v3.3 glad library | Dan Goodliffe | 2024-06-25 |
* | | Set symmetric on glad features and add all OpenGL versions | Dan Goodliffe | 2024-06-25 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Tidy of glRef | Dan Goodliffe | 2024-06-04 |
* | Replace messy uasprintf with std::format | Dan Goodliffe | 2024-06-04 |
* | Assign an id to the root project | Dan Goodliffe | 2024-06-04 |
* | Use thin LTO | Dan Goodliffe | 2024-06-04 |
* | Remove unrequired includes | Dan Goodliffe | 2024-06-04 |
* | Fix accumulator parameter type for pass-thru in AssetFactory::loadAll | Dan Goodliffe | 2024-06-04 |
* | Remove fscanf and fixed buffers from AssetFactory::parseX11RGB | Dan Goodliffe | 2024-06-04 |
* | Avoid pointer arithmetic AssetFactory::parseColour | Dan Goodliffe | 2024-06-03 |
* | Disable -Wenum-constexpr-conversion in parts of enumDetails.h | Dan Goodliffe | 2024-06-01 |
* | Reformat with new clang-format | Dan Goodliffe | 2024-06-01 |
* | Add missing include | Dan Goodliffe | 2024-06-01 |
* | Remove conflicting glm::vec operators | Dan Goodliffe | 2024-06-01 |
* | Fix setting of pedantic warnings | Dan Goodliffe | 2024-06-01 |
* | Merge remote-tracking branch 'origin/terrain-surfaces' | Dan Goodliffe | 2024-05-27 |
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| * | Surface asset test doesn't need render dump | Dan Goodliffe | 2024-05-27 |
| * | Remove abuse of std::adjacent_find from geoData | Dan Goodliffe | 2024-05-25 |
| * | Remove abuse of std::adjacent_find from cylinder | Dan Goodliffe | 2024-05-25 |
| * | Update to std c++23 for good ranges | Dan Goodliffe | 2024-05-25 |
| * | Simplify new face split loop | Dan Goodliffe | 2024-04-26 |
| * | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
| * | Don't return newly created faces from split | Dan Goodliffe | 2024-04-26 |
| * | Define some initial surface types | Dan Goodliffe | 2024-04-18 |
| * | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
| * | Create terrain vertices per surface type | Dan Goodliffe | 2024-04-12 |
| * | Introduce a basic terrain surface type asset | Dan Goodliffe | 2024-04-10 |
| * | Add GeoData face property for surface type | Dan Goodliffe | 2024-04-08 |
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* | Merge branch 'separate-water' | Dan Goodliffe | 2024-04-08 |
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| * | Fix water texture wrapper in light of large position values | Dan Goodliffe | 2024-04-07 |
| * | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
| * | Create water squares/polygons only where required | Dan Goodliffe | 2024-04-07 |
| * | Fix creating a flat terrain of exactly the requested size | Dan Goodliffe | 2024-04-07 |
| * | Split water from terrain | Dan Goodliffe | 2024-04-06 |
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* | Merge remote-tracking branch 'origin/deform-terrain' | Dan Goodliffe | 2024-04-04 |
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| * | Remove wireframe mode from test renders | Dan Goodliffe | 2024-04-04 |
| * | Don't garbage collect the terrain mesh | Dan Goodliffe | 2024-04-04 |
| * | Update normals only as required | Dan Goodliffe | 2024-04-04 |
| * | Tests for triangle helpers | Dan Goodliffe | 2024-04-02 |
| * | Boundary edge and one time split with repeated 4-way split of large faces | Dan Goodliffe | 2024-04-01 |
| * | Add lots of simple triangle property helpers | Dan Goodliffe | 2024-04-01 |
| * | Replace face 4-way split | Dan Goodliffe | 2024-04-01 |
| * | Factor out some helper lambdas into members | Dan Goodliffe | 2024-03-31 |
| * | Split long boundary edges | Dan Goodliffe | 2024-03-31 |
| * | Split faces with two large boundary sides | Dan Goodliffe | 2024-03-31 |
| * | Don't save original face handles | Dan Goodliffe | 2024-03-31 |