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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Age
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*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
*
Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
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Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Add some tests over collection
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
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Split common terrain code out
Dan Goodliffe
2021-01-28
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
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Enable alpha in textures
Dan Goodliffe
2021-01-26
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Better default camera pos
Dan Goodliffe
2021-01-26
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Define light direction as a vector
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
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Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
*
Add a basic cache template
Dan Goodliffe
2021-01-23
*
Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
*
Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17
*
First cut modernizing and sanitizing
Dan Goodliffe
2021-01-17
*
Initial commit
Dan Goodliffe
2021-01-16
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