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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
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Fix axel definition
Dan Goodliffe
2023-02-23
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Smooth roof now supported
Dan Goodliffe
2023-02-23
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Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
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Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
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Add missing override
Dan Goodliffe
2023-02-21
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Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
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Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
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Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
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Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
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Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
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Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
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Add SAXParse base class
Dan Goodliffe
2023-02-21
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Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
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Add support for smooth faces
Dan Goodliffe
2023-02-16
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Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
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First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
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Add OpenMeshCore library
Dan Goodliffe
2023-02-15
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/
*
Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
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Add utilities for mutating, concatenating, creating vectors
Dan Goodliffe
2023-02-01
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Add missing braces
Dan Goodliffe
2023-01-26
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Fix wrap/clamp settings on icon textures
Dan Goodliffe
2023-01-12
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Support creating test render output framebuffers of different sizes
Dan Goodliffe
2023-01-10
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Tidy shadow map creation
Dan Goodliffe
2023-01-07
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Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
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VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
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Should use value_type, not element_type
Dan Goodliffe
2023-01-02
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Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
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Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
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Add a concept for sequential collections suitable for passing to OpenGL
Dan Goodliffe
2023-01-02
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Allow operator*= on spans, not just arrays
Dan Goodliffe
2022-12-30
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Make Vertex constexpr
Dan Goodliffe
2022-12-30
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
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Add missing explicit on constructors
Dan Goodliffe
2022-12-29
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