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* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Enable alpha in texturesDan Goodliffe2021-01-26
* Basic mouse navigationDan Goodliffe2021-01-26
* Better default camera posDan Goodliffe2021-01-26
* Define light direction as a vectorDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
* Add a basic cache templateDan Goodliffe2021-01-23
* Add basic work and worker thread poolDan Goodliffe2021-01-19
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Helpers can be staticDan Goodliffe2021-01-17
* Split window and display (application) classesDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17
* First cut modernizing and sanitizingDan Goodliffe2021-01-17
* Initial commitDan Goodliffe2021-01-16