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| * | Adjust light colour as sun rises/setsDan Goodliffe2024-09-22
| * | Calculate sunlight direction from worldTimeDan Goodliffe2024-09-22
| * | Move getSunPos to EnvironmentDan Goodliffe2024-09-20
| * | Add basic environment objectDan Goodliffe2024-09-20
| * | Update getSunPos to use a standard time_tDan Goodliffe2024-09-19
| * | Add helper to quickly parse an ISO date/timeDan Goodliffe2024-09-19
| * | Add new mathematical constants to libDan Goodliffe2024-09-19
| * | Initial commit of code for calculating sun positionDan Goodliffe2024-09-18
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* | Don't create lots of unnecessary tmpsDan Goodliffe2024-08-18
* | Don't set face material on each vertex index passDan Goodliffe2024-08-18
* | Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18
* | Replace low poly plants with the double sided versionDan Goodliffe2024-08-18
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* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
* Pull material detail function into a common fileDan Goodliffe2024-08-10
* Pull material lookup functions into a common fileDan Goodliffe2024-08-10
* Add a tree to the test render sceneDan Goodliffe2024-08-10
* Create standalone composed shader file and format it and the C++ codeDan Goodliffe2024-08-10
* Reduce the amount of unnecessary rebuilds on shader source changesDan Goodliffe2024-08-10
* Simplify in/out in materialInterfaceDan Goodliffe2024-08-10
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
* Add missing truthy/falsy operators to AnyPtrDan Goodliffe2024-08-10
* Specific exception for shader compile errorDan Goodliffe2024-08-04
* Help exception class for lazy/cached message contentDan Goodliffe2024-08-04
* Split CheckShaderError into shader/program versionsDan Goodliffe2024-08-03
* Creating a program with no shaders is not validDan Goodliffe2024-07-20
* Build cpp parts of ImGuiDan Goodliffe2024-07-07
* Update Doxyfile, remove comments, exclude thirdparty dirDan Goodliffe2024-07-07
* Simplify setup of uniform locations and containing programsDan Goodliffe2024-07-07
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
* Merge branch 'imgui'Dan Goodliffe2024-07-07
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| * Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
| * Fix up perf tests in light of window management changesDan Goodliffe2024-07-05
| * Re-add testHelpers.hDan Goodliffe2024-07-02
| * Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
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| | * Build ImGui as a static libraryDan Goodliffe2024-06-24
| | * Use shared installed libraries explicitlyDan Goodliffe2024-06-24
| | * Don't process input events which ImGui handledDan Goodliffe2024-06-24
| | * Integrate ImGUI main callsDan Goodliffe2024-06-16
| | * Disable saving settings automagicallyDan Goodliffe2024-06-16
| | * Remove initialisation order debugDan Goodliffe2024-06-16
| | * Move main application loop into the libraryDan Goodliffe2024-06-15
| | * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
| | * Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
| | * Build and link imgui with sdl2 and opengl2 backendsDan Goodliffe2024-06-05
| | * Add imgui submodule, latest version, docking branchDan Goodliffe2024-06-05
* | | Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
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* | Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
* | Fix run rules for perfsDan Goodliffe2024-06-30
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29