summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
...
| * Simplify new face split loopDan Goodliffe2024-04-26
| |
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| |
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| | | | | | | | | | It's not as simple as it looks as adjacent faces may also be split, making this a bit misleading.
| * Define some initial surface typesDan Goodliffe2024-04-18
| |
| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| | | | | | | | Handles global position type, colourBias for surface types
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
| |
| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
| |
| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
|/ | | | Arbitrary int type for now.
* Merge branch 'separate-water'Dan Goodliffe2024-04-08
|\
| * Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
| |
| * Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
| |
| * Create water squares/polygons only where requiredDan Goodliffe2024-04-07
| |
| * Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
| | | | | | | | Which must be a size of multiples of GRID_SIZE, 10m
| * Split water from terrainDan Goodliffe2024-04-06
|/ | | | Shares the geo data instance, and still has the same implementation at this stage.
* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
|\ | | | | | | | | | | | | | | Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
| |
| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| | | | | | | | Use skipping iterators instead, GC would be implicit during save/load
| * Update normals only as requiredDan Goodliffe2024-04-04
| |
| * Tests for triangle helpersDan Goodliffe2024-04-02
| |
| * Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01
| |
| * Add lots of simple triangle property helpersDan Goodliffe2024-04-01
| |
| * Replace face 4-way splitDan Goodliffe2024-04-01
| | | | | | | | Fixes integer rounding issue and returns the new face handles
| * Factor out some helper lambdas into membersDan Goodliffe2024-03-31
| |
| * Split long boundary edgesDan Goodliffe2024-03-31
| |
| * Split faces with two large boundary sidesDan Goodliffe2024-03-31
| |
| * Don't save original face handlesDan Goodliffe2024-03-31
| | | | | | | | Not required, likely to change anyway.
| * Handle almost straight edges with a simple bisectDan Goodliffe2024-03-30
| |
| * Dedupe addition of extrusionsDan Goodliffe2024-03-23
| |
| * Handle and test concave surface boundariesDan Goodliffe2024-03-23
| |
| * Create extents purely from corner arcsDan Goodliffe2024-03-23
| |
| * Remove boundary collectionDan Goodliffe2024-03-23
| | | | | | | | We can simply walk the boundary as required
| * Extract vector_normal helper into libDan Goodliffe2024-03-23
| |
| * Add helper constructors to ArcDan Goodliffe2024-03-21
| | | | | | | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy()
| * Make arc_length a member functionDan Goodliffe2024-03-21
| |
| * vector_yaw only needs 2 dimensionsDan Goodliffe2024-03-21
| |
| * Simplify creation of planesDan Goodliffe2024-03-18
| | | | | | | | Uses limit directions instead of fake triangles
| * maybe_unused return from cut point searchDan Goodliffe2024-03-18
| | | | | | | | Only asserted
| * Switch to using planes instead of triangles for deformaton cutDan Goodliffe2024-03-18
| | | | | | | | | | Removes the hacky need for going a bit too far to account for rounding errors... which didn't really work anyway.
| * Add non-default constructor to GeometricPlaneTDan Goodliffe2024-03-18
| |
| * Add Ray::intersectPlaneDan Goodliffe2024-03-18
| |
| * Fix generation of halfedge extrusion extentsDan Goodliffe2024-03-14
| |
| * Simplify cut loop and termination case searchDan Goodliffe2024-03-14
| | | | | | | | Looks for a halfedge from current vertex to end vertex.
| * Add deformation test case with lower specDan Goodliffe2024-03-09
| |
| * Fix non-64bit upgrade wrapper for crossProductDan Goodliffe2024-03-09
| |
| * Add timeout to deformation unit testDan Goodliffe2024-03-09
| |
| * Set linkflags -z defsDan Goodliffe2024-03-08
| |
| * Rewrite most of setHeightsDan Goodliffe2024-03-08
| | | | | | | | | | Accounts for sensible corners and fixes quite a few bugs and edge cases... introduces a few more, is still a bit glitchy in places
| * Bail out early if the input does not define an areaDan Goodliffe2024-03-08
| |
| * Rework stream support to work with any collectionDan Goodliffe2024-03-08
| |
| * Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
| |