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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
commitde153c133b6ca1bf836f066e8d97c52204491abc (patch)
treeaf77ff8733bf9522d34a580791d33ce934a513c9 /ui/gameMainWindow.cpp
parentCache the camera's view matrix (diff)
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Pass camera into SceneProvider::content
Allow for provider to perform culling.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index c53300b..3d16fdf 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -54,7 +54,7 @@ GameMainWindow::render() const
}
void
-GameMainWindow::content(const SceneShader & shader) const
+GameMainWindow::content(const SceneShader & shader, const Camera &) const
{
for (const auto & [id, asset] : gameState->assets) {
if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) {