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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-03 21:08:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-03 21:08:59 +0000 |
commit | de153c133b6ca1bf836f066e8d97c52204491abc (patch) | |
tree | af77ff8733bf9522d34a580791d33ce934a513c9 /ui/gameMainWindow.cpp | |
parent | Cache the camera's view matrix (diff) | |
download | ilt-de153c133b6ca1bf836f066e8d97c52204491abc.tar.bz2 ilt-de153c133b6ca1bf836f066e8d97c52204491abc.tar.xz ilt-de153c133b6ca1bf836f066e8d97c52204491abc.zip |
Pass camera into SceneProvider::content
Allow for provider to perform culling.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..3d16fdf 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,7 +54,7 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Camera &) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { |