From de153c133b6ca1bf836f066e8d97c52204491abc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 3 Mar 2025 21:08:59 +0000 Subject: Pass camera into SceneProvider::content Allow for provider to perform culling. --- ui/gameMainWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..3d16fdf 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,7 +54,7 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Camera &) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast(asset)) { -- cgit v1.2.3