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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
commitde153c133b6ca1bf836f066e8d97c52204491abc (patch)
treeaf77ff8733bf9522d34a580791d33ce934a513c9 /ui
parentCache the camera's view matrix (diff)
downloadilt-de153c133b6ca1bf836f066e8d97c52204491abc.tar.bz2
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Pass camera into SceneProvider::content
Allow for provider to perform culling.
Diffstat (limited to 'ui')
-rw-r--r--ui/gameMainWindow.cpp2
-rw-r--r--ui/gameMainWindow.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index c53300b..3d16fdf 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -54,7 +54,7 @@ GameMainWindow::render() const
}
void
-GameMainWindow::content(const SceneShader & shader) const
+GameMainWindow::content(const SceneShader & shader, const Camera &) const
{
for (const auto & [id, asset] : gameState->assets) {
if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) {
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..c83d772 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,7 +17,7 @@ public:
void render() const override;
private:
- void content(const SceneShader &) const override;
+ void content(const SceneShader &, const Camera &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;