From de153c133b6ca1bf836f066e8d97c52204491abc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 3 Mar 2025 21:08:59 +0000 Subject: Pass camera into SceneProvider::content Allow for provider to perform culling. --- ui/gameMainWindow.cpp | 2 +- ui/gameMainWindow.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..3d16fdf 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,7 +54,7 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Camera &) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast(asset)) { diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index fcbd135..c83d772 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -17,7 +17,7 @@ public: void render() const override; private: - void content(const SceneShader &) const override; + void content(const SceneShader &, const Camera &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; -- cgit v1.2.3