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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.tes | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tes')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.tes | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/gfx/gl/shaders/networkCurve.tes b/gfx/gl/shaders/networkCurve.tes deleted file mode 100644 index a02503c..0000000 --- a/gfx/gl/shaders/networkCurve.tes +++ /dev/null @@ -1,30 +0,0 @@ -#version 460 core -layout(isolines, equal_spacing, cw) in; - -flat in ivec3 c_apos[]; -flat in ivec3 c_bpos[]; -flat in ivec3 c_cpos[]; -flat in float c_reps[]; -flat in float c_aangle[]; -flat in float c_bangle[]; -flat in float c_radius[]; - -flat out ivec3 pos; -flat out mat2 rot; -flat out float tpos; - -mat2 -getRot(float angle) -{ - return mat2(cos(angle), sin(angle), -sin(angle), cos(angle)); -} - -void -main() -{ - float angle = mix(c_bangle[0], c_aangle[0], gl_TessCoord.x); - int height = int(mix(c_bpos[0].z, c_apos[0].z, gl_TessCoord.x)) - c_cpos[0].z; - rot = getRot(angle); - tpos = c_reps[0] * gl_TessCoord.x; - pos = c_cpos[0] + ivec3(rot * vec2(c_radius[0], 0), height); -} |
